Nov 13, 2007, 06:49 PM // 18:49
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#21
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Do the UI mods require Texmod?
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Nov 13, 2007, 08:36 PM // 20:36
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#22
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Frost Gate Guardian
Join Date: Feb 2007
Location: Croatia
Profession: N/Me
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yes, ofcourse
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Nov 13, 2007, 11:34 PM // 23:34
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#23
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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Awesome stuff. I needed the cartography aids badly.
Last edited by MarlinBackna; Nov 13, 2007 at 11:38 PM // 23:38..
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Nov 14, 2007, 06:42 PM // 18:42
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#26
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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I think it would be good, if the topic post was edited with information on how to download textmod. A lot of these cool looking mods have convinced me to get textmod. I know I can google for it and I have, but I think it would be helpful for other individuals.
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Nov 16, 2007, 03:22 AM // 03:22
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#28
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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Goldcape like rawr's does not work for me haha oh well. I am not 1337 enough i guess =p
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Nov 16, 2007, 09:44 PM // 21:44
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#29
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Krytan Explorer
Join Date: Jul 2007
Guild: Team Paradigm [pd]
Profession: W/
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to get some of these mods to work you need to have the right color scheme, so for the fake gold cape to work, you most likely need to have the same stats of mod that the creator modded.
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Nov 17, 2007, 06:16 PM // 18:16
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#30
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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I have a problem. I use xfire and I like having it on when playing games to record my gaming history and also to chat to people who are outside the game. However with Guild Wars running through texmod, xfire doesn't realise I am playing Guild Wars. My game history isn't being recorded and I can't press Scroll Lock and X together to bring up the chat menu.
I would like to play Guild Wars using a few mods I like using but with no xfire support, this isn't going to happen. Any ideas what I could do?
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Nov 18, 2007, 01:35 AM // 01:35
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#31
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Frost Gate Guardian
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Sorry if this is violates th TOS, but...
I'm a 3D modeller/texturer, and I'd like to model a Guild Wars themed location. Does anyone know how I can obtain the textures from Guild Wars to texture my environment with?
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Nov 18, 2007, 02:53 AM // 02:53
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#32
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Using the textures for another project would be a copyright violation.
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Nov 18, 2007, 03:40 AM // 03:40
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#33
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Frost Gate Guardian
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Quote:
Originally Posted by sykoone
Using the textures for another project would be a copyright violation.
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I don't know about that. I don't intend to sell the models, or have them up for public consumption. I just want to model using the assets a modeller at ArenaNet would have - to go with my portfolio as I'm trying to get a job lined up for when I leave my current one. Obviously the source would be credited.
Last edited by AaronSwitchblade; Nov 18, 2007 at 03:47 AM // 03:47..
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Nov 19, 2007, 01:49 PM // 13:49
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#34
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: Brotherhood of Veterans [BRO]
Profession: E/
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Do GW updates mess up cart mods?
I had both the cart mods working fine but now they dont show any longer. Can a GW update mess a mod up?
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Nov 19, 2007, 08:11 PM // 20:11
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#35
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Quote:
Originally Posted by Meilei Jin
I had both the cart mods working fine but now they dont show any longer. Can a GW update mess a mod up?
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Just completely close out guild wars, load up normally to download the update, then restart through texmod. That will fix the problem.
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Nov 23, 2007, 06:49 PM // 18:49
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#36
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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I dont understand how to apply these to gw at all =/
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Nov 23, 2007, 08:13 PM // 20:13
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#37
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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You have to download Texmod. http://wiki.guildwars.com/wiki/User:Kurd/Mods will tell you what to do. It's pretty simple, really. Open Texmod, and make sure it's in Packaging mode. Then click on the folder and select gw.exe; then you can select the mods (.tpf files) that you want to use. Click run and the mods should run.
Last edited by sph0nz; Nov 23, 2007 at 08:17 PM // 20:17..
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Nov 23, 2007, 08:26 PM // 20:26
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#38
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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I was wondering. i really dont know anything about the entire business of creating these mods, so this might be really impossible. but how hard would it be to make a mod so that your screen dosnt get blurry when your drunk. it would be alot easier to work on your drunkard title while playing without impairing your character.
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Nov 23, 2007, 10:10 PM // 22:10
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#39
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Quote:
Originally Posted by Coloneh
I was wondering. i really dont know anything about the entire business of creating these mods, so this might be really impossible. but how hard would it be to make a mod so that your screen dosnt get blurry when your drunk. it would be alot easier to work on your drunkard title while playing without impairing your character.
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Just turn off post processing. Then you won't get the blur.
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Nov 23, 2007, 11:29 PM // 23:29
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#40
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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Quote:
Originally Posted by sykoone
Just turn off post processing. Then you won't get the blur.
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And if you don't know what the heck post processing is, turn your graphics to low quality!!
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